Tank
Core entityThe container on your plot that holds water between fills. The official description centers the whole game on it. Level 1 caps at 10 water; the documented upgrades take level 2 at $5 and level 3 at $10 (capacity 100), with later levels scaling into the billions of capacity and costing trillions. Your tank level survives rebirths, which is why it is treated as permanent progression.
- Level 1 capacity
- 10 water (creators)
- Level 3 capacity
- 100 water (fan guide, $10)
- Survives rebirth
- Yes (creators)
Source: Official + fan guide · checked 2026-10-03
Water
ResourceThe resource you fill and sell. Water is produced while you stand on the fill button, stored up to tank capacity, and converted to cash the moment you step off. Overflow above capacity is wasted. Employees raise how fast water flows; buttons raise how much fits per cycle; Water Gain raises what each unit pays at the sale.
- Produced by
- Standing on the fill button; pipes add passive flow
- Wasted
- Anything above tank capacity while idling
Source: Official + fan guide · checked 2026-10-03
Cash
CurrencyThe game's money, paid per unit of water sold. Cash buys every upgrade in the documented shops — tank levels, Water Gain, rolls, buttons, employees — and pays rebirth costs ($50,000 first, scaling to millions, billions, and trillions). Free cash sources include the play-time reward menu and the Friend Boost that grows when friends join your server.
- Earned by
- Selling water; play-time rewards; Friend Boost
- Spent on
- Upgrades, employees, rebirths
- Reset by rebirth
- Yes
Source: Official + creators · checked 2026-10-03
Pipe
EquipmentRolled equipment that boosts the money every cycle pays and adds passive water generation on your plot. The documented ladder runs from the Rusty Pipe (x1.1 money) through Copper (x1.3), Gold/Sapphire/Emerald/Diamond, Platinum, Rainbow (x10), Dark Matter (x15), Prismatic (x20), to the crafted Godly and Underworld tiers. Pipes survive rebirths; crafting consumes the ingredient pipes.
- Basic pull
- Rusty Pipe, x1.1 money
- Top rolled
- Prismatic, x20 money
- Second slot
- $10M (fan guide)
- Survives rebirth
- Yes
Source: Creators · checked 2026-10-03
Employee
AutomationPurchasable NPCs that each add +10% tank fill speed. The community wiki documents a 20-employee ladder: $15 for the first, $100 for the second, climbing to $500B for the twentieth (200% total fill speed) — $668,899,403,115 for the full set. A 29-Robux purchase path exists for the first employee per the fan guide. Employees reset on rebirth.
- Effect each
- +10% fill speed
- Documented cap
- 20 employees (200%)
- First price
- $15 (or 29 Robux per fan guide)
Source: Community wiki · checked 2026-10-03
Button
EquipmentThe physical button you stand on, upgradeable to move more water per fill. The documented ladder: Copper Button +25% water, Steel +60% (≈$5,000), Bedrock (≈$3.5M), Crystal (≈$100M), and the final Underworld Button at +700%. Button upgrades survive rebirths.
- First upgrade
- Copper, +25% water
- Final upgrade
- Underworld, +700% water
- Survives rebirth
- Yes
Source: Creators · checked 2026-10-03
Rebirth
ProgressionThe prestige layer named in the official description ("Rebirth for HUGE Boosts"). Documented behavior: the first rebirth costs $50,000 and pays a permanent 50% boost plus 10 rebirth tokens; money, workers, and cash upgrades reset while tank level, buttons, and pipes carry over. Tokens feed a rebirth tree (percentage boosts, Crystal Vein crystals, auto-rebirth). Button workers unlock at rebirth 3, new shops at rebirths 3 and 5, more at rebirth 8, and prestige at 15 rebirths (2x → 3x at 20 → 4x at 25).
- First cost
- $50,000
- Tokens each
- 10 per rebirth
- Keeps
- Tank level, buttons, pipes, boosts
- Prestige gate
- 15 rebirths
Source: Official + creators · checked 2026-10-03